The gap was never the code
I got into this industry backwards. In 2009 the University of Texas ran a program that hired underemployed social sciences grads and taught them administrative computing on the job. We maintained legacy applications with some tech you probably never heard of (Natural, ADABAS) and migrated interfaces to the web with HTML, CSS, and JavaScript. It wasn’t glamorous but, coming from the bicycle industry, it was a huge opportunity.
So, I didn’t learn to code to become a better designer. I found design because I was already coding. And my favorite tool was CSS, because CSS let me design.
The last ten percent
My path went from higher education to enterprise tech and into modern product design. Figma became the standard, Agile the cadence, and I staked a solid position between design and development everywhere I went.
At Files.com, designers were expected to push their own PRs. I loved that. But despite my CSS expertise, I felt a ceiling there. Modern React tooling, build systems, and the foundations of a proper CS education created a natural separation between the engineers and myself. We even established a role to tackle the problem – “local dev medic” – an engineer on call for the moment I hit a blocking terminal error.
I could design the component and (mostly) build the component, but getting unstuck might cost someone else’s afternoon.
Backlog? What backlog?
My open source projects illustrate the progression best. The Tint & Shade Generator had open issues tagged “help wanted” for ages, the ones just past what I could close alone. One night I pointed Claude Code at the first one. Then the next.
Years of backlog cleared in days. I kept waiting for the part where it got hard again, but it didn’t come. It was fun.
Migrating the whole site from 11ty to Astro, a job I’d conservatively budgeted half a week for, happened uneventfully in the background over a lunch break. When Claude restructured something sub-optimally, I knew. I could knowledgeably revert, modify, and push back the same way I would with a peer engineer (only this one wasn’t juggling other deadlines).
When macOS altered their timer utility in Tahoe 26, rather than adapt my workflow to the new behavior, I built my own. Tock is a macOS menu bar timer built in Swift, a language I’d never worked with, and shipped to the App Store solo in a couple days. Even Apple’s weird submission quirks stopped being a reason not to ship.

Designer who codes? Designer who ships.
Remember that whole “should designers code” debate? Seems quaint now.
While I recognize that the design craft, particularly early-stage, does its best work free from the constraints of development, the source of truth is ultimately what’s delivered to users. And that source is opening up quickly for the curious just as much as the technically sophisticated. The tools are unproven and the output uneven, and that ambiguity is the natural place for the next generation of visual creators.
The designers who invested in code weren’t just preparing for the jobs that asked for it, they were preparing for this moment of acceleration. Twenty dollars a month for a coding partner? My employers used to pay for that in thousands of dollars of borrowed engineering time, at a tenth of the speed. The details that never survived sprint planning, the ones you sweat over and lose anyway, are yours to build now.
The gap was never the code, it was the cost of discovery. The unfamiliar tooling, the new languages, watching your unanswered Stack Overflow question get downvoted. And the pull in the other direction. Another Figma feature to master, another reason to stay in the design silo.
That cost is gone now, so what are we shipping?